The McElroy Family

The McElroy Family The McElroy Family

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The McElroy Family is the channel where you can find all things produced by, you guessed it, The McElroy Family. New episodes of Monster Factory are coming, as well as video uploads of the podcasts My Brother, My Brother and Me and The Adventure Zone, and whatever else we come up with.

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1:35:17MaxFunDrive 2021: D\u0026D Home-Brew Rules with Griffin \u0026 Brennan Lee Mulligan
MaxFunDrive 2021: D\u0026D Home-Brew Rules with Griffin \u0026 Brennan Lee Mulliganมุมมอง 38K7 ชั่วโมงที่ผ่านมา
32:53Fast and Furious and Justin and Sydnee watch F8 for #MaxFunDrive (part 2)
Fast and Furious and Justin and Sydnee watch F8 for #MaxFunDrive (part 2)มุมมอง 9Kวันที่ผ่านมา
1:40:37Fast and Furious and Justin and Sydnee watch F8 For the #MaxFunDrive
Fast and Furious and Justin and Sydnee watch F8 For the #MaxFunDriveมุมมอง 18Kวันที่ผ่านมา
1:51:18MaxFunDrive Day Ten! For The King with Travis!
MaxFunDrive Day Ten! For The King with Travis!มุมมอง 6Kวันที่ผ่านมา
1:04:32MaxFunDrive Day Nine! Use Your Words with Travis, Janet, James and Hal
MaxFunDrive Day Nine! Use Your Words with Travis, Janet, James and Halมุมมอง 8Kวันที่ผ่านมา
39:55MaxFunDrive Day Eight! Sex Tips with Teresa and Travis
MaxFunDrive Day Eight! Sex Tips with Teresa and Travisมุมมอง 18K7 วันที่ผ่านมา
1:15:10MaxFunDrive Day Five! What the Dub with Clint, Travis and Hal Lublin!
MaxFunDrive Day Five! What the Dub with Clint, Travis and Hal Lublin!มุมมอง 13K7 วันที่ผ่านมา
1:26:02MaxFunDrive Day Four! FMV Quest with Travis and Justin!
MaxFunDrive Day Four! FMV Quest with Travis and Justin!มุมมอง 28K7 วันที่ผ่านมา
1:12:19MaxFunDrive Day Two! Visit Cool Town!
MaxFunDrive Day Two! Visit Cool Town!มุมมอง 27K7 วันที่ผ่านมา
2:10The Adventure Zone: Season 4 Trailer
The Adventure Zone: Season 4 Trailerมุมมอง 243K14 วันที่ผ่านมา
1:08:38FMV Quest Reloaded: At Dead of Night
FMV Quest Reloaded: At Dead of Nightมุมมอง 53Kหลายเดือนก่อน
3:47Previously On The Adventure Zone: Fur
Previously On The Adventure Zone: Furมุมมอง 51K3 หลายเดือนก่อน
29:43Creating a baby monster in Crusader Kings 3 | Monster Factory
Creating a baby monster in Crusader Kings 3 | Monster Factoryมุมมอง 479K3 หลายเดือนก่อน
57:27Griffin returns to Beanport in Animal Crossing: New Horizons
Griffin returns to Beanport in Animal Crossing: New Horizonsมุมมอง 149K3 หลายเดือนก่อน
2:01Ratashootie
Ratashootieมุมมอง 152K4 หลายเดือนก่อน
34:16Monster Factory | Ronnie Faeburger is a fresh take on Ronald McDonald
Monster Factory | Ronnie Faeburger is a fresh take on Ronald McDonaldมุมมอง 395K5 หลายเดือนก่อน
8:19Taste of Luxury Episode 3: Fashion Show
Taste of Luxury Episode 3: Fashion Showมุมมอง 96K5 หลายเดือนก่อน
7:40Taste of Luxury Episode 1: Cruising
Taste of Luxury Episode 1: Cruisingมุมมอง 169K5 หลายเดือนก่อน
8:08Taste of Luxury Episode 4: Private Concert
Taste of Luxury Episode 4: Private Concertมุมมอง 69K5 หลายเดือนก่อน
7:10Taste of Luxury Episode 5: Hunting
Taste of Luxury Episode 5: Huntingมุมมอง 66K5 หลายเดือนก่อน
6:42Taste of Luxury Episode 2: Spa
Taste of Luxury Episode 2: Spaมุมมอง 99K5 หลายเดือนก่อน
1:32Taste of Luxury: Coming December 10th
Taste of Luxury: Coming December 10thมุมมอง 65K5 หลายเดือนก่อน
24:42Bake On: Week 10 (Final)
Bake On: Week 10 (Final)มุมมอง 11K5 หลายเดือนก่อน
2:41Brainstorming a new intro for MBMBaM
Brainstorming a new intro for MBMBaMมุมมอง 199K5 หลายเดือนก่อน
36:37lofi smash mouth radio - beats to relax/study to
lofi smash mouth radio - beats to relax/study toมุมมอง 164K5 หลายเดือนก่อน
23:54Bake On: Week Nine (Patisserie)
Bake On: Week Nine (Patisserie)มุมมอง 7K5 หลายเดือนก่อน
37:50Bake On: Week Eight (Dessert)
Bake On: Week Eight (Dessert)มุมมอง 9K6 หลายเดือนก่อน
6:23PlayStation 5 Unboxing ft. Dr. Sydnee McElroy
PlayStation 5 Unboxing ft. Dr. Sydnee McElroyมุมมอง 69K6 หลายเดือนก่อน
41:57Bake On: Week Six/Seven (Japanese/80's)
Bake On: Week Six/Seven (Japanese/80's)มุมมอง 12K6 หลายเดือนก่อน
2:32It's Beaver Ass
It's Beaver Assมุมมอง 227K6 หลายเดือนก่อน

ความคิดเห็น

  • I don't know if this is going to get where it needs to go, or if it will matter. But I wanted to mention that since TAZ is a podcast, it's been really hard following a game that seems to be made to be specifically for a visual medium. I know that maps and stuff get posted on Twitter, but that doesn't do much for someone like me who listens to the show while working and doesn't have the opportunity to reference a map. I've always loved the McElroy content and that hasn't changed, I just thought it was worth putting my take out there. Thanks for all the hard work you all put into making all of the shows.

  • Did Griffin attempt a Wes Borland reference?????

  • For ship upgrade economy, maybe look at Blades in the Dark system of Coin. (Or Scum and Villainy that Friends at the Table played)

  • I LOVE how unabashedly detailed this is, and I sincerely hope Griffin has as much fun with this as it seems.

  • this was peak quarantine. i remember watch the vod back while playing on my acnh island 😭😭

  • There is a whole genre of "rag-tag group of adventurers in a wild frontier ship chasing money just to survive." If you're looking for inspiration on how to make money and ship maintenance important, then revisit Firefly, OutlawStar, Cowboy Bebop, or even Guardians of the Galaxy.

  • Where does one listen to this?

  • Beginning of the video "Lets not make it silly this time" I'm glad you failed at that

  • The mean epoxy postnatally attend because improvement functionally challenge qua a mindless reminder. shivering, mute asphalt

  • The entertaining decrease philosophically laugh because burma descriptively terrify given a barbarous sousaphone. shaggy, erratic blowgun

  • Is it just me or does this become more of a bop with each listen?

  • Aw cool! For the King is great, I dunno why more games don't incorporate it's kind of coop.

  • Watching this after listening to the first couple setup episodes is very interesting

  • The Skilled feat gives proficiency in three tools or skills. If you simply allow each system to be considered a tool, then it takes care of itself. It gives the option for players to use their advancement options on the ship if they want.

  • The energy Brennan Lee Mulligan brings to the table is just absolutely over the top and I love it so much.

  • i'd probably do a sort of token system for ship supplies and upgrades that's separate from normal player wealth. tokens are usually earned by completing contracts. a week's supply of food costs one token, a crappy ship upgrade costs five tokens, a nice ship upgrade costs ten tokens, something like that

  • Oh snap Gibi the ASMR queen and my favorite bois playing a game?? My new favorite crossover!

  • Starts at 4:08

  • The Ethersea music in the lead up goes so hard here!

  • Starts at 4:05

  • I was not prepared to see Sweet Gene in action. I watched them make him 7 feet tall but did not comprehend just how large he would be. He made Dwayne The Rock Johnson look like a little boy. I now live in constant fear of definitely-not-gritty finding me in real life. His name is sweet but his slams are deadly.

  • Oh my goodness I need to get caught up in this podcast, I started a year ago and am still in amnesty

  • 9:40 Sorry Juice run that by me again? I think someone has got their Disney dogs mixed up

  • Thank you Clayton. You know what you did.

  • 4:06 - Griffin and Brennan come on screen

  • Did griffin and Justin low key predict Lady Demitrescu or have talk women always been this popular?

  • Watching jIM jELLY fall like a wet noodle repeatedly made me laugh so hard it brought me physical pain.

  • Stream starts around 4:07

  • The only bad thing about this trailer is that now I desperately want this to be a cartoon instead of a podcast.

  • I hear every thought in my head spoken in Travis's reading voice.

  • This is a great pilot eposde.

  • im holding in a big dookie and this video isn't helping

  • The virgin Um, Actually The chad Um, Absolutely

  • Man I hope Griffin holds to his guns on readiness. This is going to be freakin’ awesome if he makes this like a Sunless Sea D&D. I wanna see Cthulhu or somethin crazy!

  • The answer to what’s the underwater analog of “sleeping with the fishes” is “sleeping with the seagulls.”

  • wonderful

  • Brennan is a blessing

  • "Everything you're doing is making it look more like Stephen Fry" 😂 😂 😂

  • Is Brennan the honorary 5th brother?

  • The little quiver of suppressed laughter in Griff's pivotal line... chef's kiss

  • They tapped Keith Baker for Dadlands?! Geez!

  • Can anybody point me towards the "resource die system" that Brennan talks about at 1:09? I can't seem to find it anywhere

  • Griffin did you not know what a RANDOM ENCOUNTER TABLE is?

  • This system reminds me a lot of Edge of the Empire. I think the show will benefit from it a lot. It's incredibly generous to a campaign to give the players a ship that can serve a thousand different functions. A ship is a mobile base; it's a shared living space; it's a powerful-but-brittle weapon in combat; it's your de facto "party HP" because you all die if it explodes; it's an arena when enemies board you; it's backdrop for scenes that take place in transit; it's a shared customization point for the party to kit out and repair and paint cool flames on over time; it's a homework project to repair during town visits; it's an abstracted cargo space PCs can ass-pull items from with reasonable limitations; it's a convient hang-out spot NPC's can stay behind in while the heroes are off doing hero stuff; and of course, it's just a big-ass vehicle that can do big-ass vehicle stuf, like knocking down the sealed doors of an ancient temple ruin. Ships are good. More systems should have ships.

  • I love brennan and also griffin

  • ...el muchacho de los ojos tristes....

  • can people in the comments touch some grass or go back to twitter

  • Clint saying "friend" as Thacker because he's not used to the new character yet :(

  • NEW "Dear Slim" (PRODUCED BY EMINEM) !!!

  • “Nautical story telling”

  • Who is Griffin Mulligan

  • god bless brennan lee mulligan 💖✊🏼

  • You could consider a unique currency for ships like "scrap" for upgrades. If you want to keep it separate from player personal costs.

  • If the PCs are races of underwater and seafaring people, it might be likely that their education and upbringing has taught them a lot about how to fix and pilot a ship. So they could all be on similar grounds when it comes to specializing. If they show an interest in a specific task maybe they can get an item at some point that gives them a +1 bonus to signify their growth. "Dad's lucky wrench: +1 to engine repair."

  • “You’re gunna be walking with the marmots…”

  • This was great...however the BEST max fun drive video would have been dropping that sweet sweet new monster factory video

  • so i've havent started the new season of taz yet and the introduction of this video made me realize that the name of the new campaign is not, in fact, earth sea lol

  • Maybe a player takes shipwright training for increased repair chances

  • Ramming could work with reinforced hull upgrade, or, used for boarding. Greeks did that shit on purpouse.

  • These two together explodes my brain

  • Fishing boat, Skiff, battle ship, galleon, tanker. 4 seater, 10 seats, 30 seats, 60 seats, 100 seats, might be a good way to be.

  • For buying resources for your ship, condider a company allowance. Your ship company basically allowes you X amount of currency to buy readiness, could be ( food, ammo, extra crew) basically a company credit card for resources on a per mission basis. The missions you take have a resource allowance on them, like mission A is to resupply a ship already at sea like a wellerman, so you have a large 10 allowance, but half of that is for the ship you give it to, and mission B is a cargo mission, so you have 4 allowance and 2 allowance for the return trip. That sort of thing

  • A possibility for the ramming mechanic: you could set up attack rolls in fixed zones that define the level of success, i.e. 20 the attacker is unscathed, 15-19 the attacker takes half damage, 10-14 the attacker takes equal damage, <10 the attacker takes 1.5x damage. That way there is a risk involved in using the gambit, but given the correct size matchup or a desperate enough situation it's worth a shot.

  • I desperately need to see sweet gene do the shinsuke nakamura intro

  • Consider playing darkest dungeon for 20 hours to test how much supplies v.s. crew should cost per run. Darkest dungeon is a great economy simulator, where a lot of new players think its good to hire a team, grab as much treasure as you can, abandon the quest and keep the loot, then fire the team, is a good strategy. but in reality, making the team into a successfull party and actually passing quests grants waaay more wealth than this pop n drop loadout idea. Particularly when you consider the pre mission supplies. Like the narrator says, "supplies, paid for now in gold, and later, in blood"

  • One way to make money SUPER effective, is to make losing HP actually hurt. Your hp now recovers at a rate of 1 d6 per week, and doctors are expensive and only avalible on land or very expensive to temporaroly hire for one voyage. Another way to make money expensive, pay your crew. Manning a ship takes anywhere from nine to 100 people depending on the size, and those people expect to be paid at the end of the voyage.

  • Try Pirates101 online mmo also for character class ideas

  • This is so funny because on the one hand, satire is excellent. On the other, my ace sex-repulsed self is like...hmm good tips actually 🤣

  • it’s so funny seeing brennan go to open the show and then realize he’s the guest

  • Hearing Brennan say that specing into the improv DM style was a big thing for him is super validating. I've never been great at the massive prep and always felt like a shitty DM cause of it. Goddamn Brennan you are a gem to DM's around the world.

    • Any good tabletop RPG requires some degree of improv. Responding to your players' interests and ideas is a massive part of the game and sticking steadfast to the rigidity of prepared material railroads and invalidates the decisions of the players more times than not.

  • A cool element for the system destroying weapons could be considering them like a dragon’s breath weapon. Represent reloading them on an insane ship through the dice rather than a set number of turns.

  • 7:10 timothee chalamet

  • God... My two favorite DMs... Together...

  • I really enjoy game design so this isn't so much suggestions for Griffin as it is I enjoy thinking about systems and if I was personally running this system with friends (which like Brennan said changes the design standards). For ramming yeah an attachment that allows you to deal more damage to them than you seems good. Something like a spike on front of the ship that doesn't do very much dice damage but can puncture the hull and cause the hull to go up a tier of being damaged. Also ramming should probably require you to be in position and effect positioning since you have to get right up on em. Either it takes both ships out of position for the round or it puts both ships into a 'close combat' state where certain weapons are not usable (Ex. Any kind of explosive because shooting a missile at something you're touching is a bad idea) and maybe certain weapons are more effective while the ship that did the ramming stays in position. For critical hits another system that would require more work but would give the players more control over their tactics would be to give different weapons different critical effects. Examples A Harpoon that deals low dice damage but has an increased crit range of 19-20 and causes minor damage to the Hull on a crit. A Fireball Cannon that causes the targets sensors to overheat and be damaged on a crit. A Chain Shot that on a crit gets tangled up in the target ships propulsion systems and damages them. A Lightning Bolt that on a crit overloads the engines damaging them and then a very minor wording thing Reload sounds like an active thing but if it happens automatically calling it Recharge might make more sense and then to avoid confusion Charge would become Prime. This system looks incredibly cool and flexible to whatever the DM wants and I think this is the most excited I've been for a season of TAZ since Balance because of it and because Griffin says he wants there to be significant stakes to the point of total failure being a real possibility.

  • If preperation is armor and improv is agility, it's still a light armor class, so remember, just add a touch of armor, the random lists. keep a list of random names behind your dm screen for random npc's, keep a list of five random encounters (goblins, broken wagon, traveling merchant, wolves, trap), keep a list of random small loot, and a list of 3 short encounters that can turn into hour long session quests (stolen treasure, kill monster, revenge) remember the easiest way to get players into a quest is to fuck them up just a little bit to make them blood thirsty. As an example, lets say the characters derail by talking to ramdom npc when you try to push an investigation quest on them, (improv npc name) says theyre sad cause there have been thieves in the streets, characters say that sucks, then leaves cause they arent interested, (make a perception check) PASS CHECK (you let them pass the check) someone is picking gold from you, characters go to stop him, he shoves a dagger in their neck and runs, and now theyre chasing the thief, they get to an alley and the thief is dead and gold is gone, town guard comes in to investigate and they find the party and a dead man, and apprehend, and then the party has to find the real thief or be executed, and BOOM the party now wants to run the investigation quest you had set up at the tavern.

    • @Alfa Polaris gotta be level 20 gm first

    • Improv is a light armor class - unless, of course, you are one of those mythical Monk GMs who know *so much* about the rules and have *so much* knowledge about the world that they can run *anything* without prep or significant pauses to look things up. Probably not a realistic goal. :b

  • SO EXCITED

  • i really love a crunchy mcelroy campaign! from a storytelling perspective, i think dice rolls give you super interesting material to yes and - in a way that creates stakes but also just!! gives plenty of opportunity for goofs. i loved monster of the week but there's just no rolling a 1 on hopping over a fence yk. i can't wait for this season!!